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Another example of this immersion is that characters start speaking to you when you approach them, which feels a lot more like you're a part of their world than it does when you have to click on someone and wait for your character to walk all the way across the room before the non-player character starts to talk. And we're experimenting with puzzles we simply couldn't have done with point and click, like the sequence at the beginning of "The Last Resort" where Gromit paddles around the flooded basement and has to figure out how to get around the current. We're just starting to experiment with direct control and our designers are very excited about the possibilities!
We also know that adventure gamers are sometimes wary of using keyboard controls, and for good reason... a lot of keyboard controls are poorly implemented. On PC, Wallace & Gromit's Grand Adventures uses a combination of keyboard and mouse controls that we hope is pretty intuitive, but we think that playing with a gamepad is the best experience. It really makes you feel like you're part of a Wallace & Gromit film, as opposed to sitting back and watching.
Wallace & Gromit is the first game of yours which features foreign subtitles from the start. Will all your upcoming projects have foreign subtitles or even foreign voice acting at release?
EM: I can't promise that they will, but we've had a lot of good feedback from happy international customers, and we'll definitely be keeping that in mind as we work on future series!
Are there any plans for a Wii conversion of the episodes?
EM: Right now we're focused on bringing the episodes out for PC and Xbox. After the "first run" has been completed on those platforms, that's when we'll start thinking about other platforms for Wallace & Gromit's Grand Adventures. We want to get our games into the hands of as many players as possible, so if it seems Wii customers are clamoring for it, we'll definitely consider it!
Why does the consumer have to buy the whole four-episode package instead of the possibility to buy each episode separately?
EM: This is a decision we made based on our experiences with other series, and on the audience. With our Sam & Max and Strong Bad games, we found that players often opted to buy the full season rather than to pick episodes here and there... which makes sense, since all of the episodes are part of a larger story. If you think of a TV series, there aren't that many people who sit down in the middle of the season to watch one episode of Lost or The Sopranos, and then never come back. Most of the audience is watching from the beginning and sticking with it until the end, and this is what we've found with our games, too. |
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